If someone where to import them and make them better by adding new animations/skins/nodes/whatever, you think I'm going to be mad? Hell no. The models I have for my project were not made by me, though I did pay for them. Hmmm, well having a public importer would benefit this community more then it would hurt it, my bet is there would only be a handful of people that would misuse it, compared to the amount that would actually learn from it. Artists would be protecting their work like hawks instead of concentrating on their work and helping the community out. As Chris Walters has said, there is too much of a possibility that this will be misused and abused by "those types" of people. If they cannot share they usually do at the very least offer many helpful suggestions, hints, and help.Īnother possible issue that arises is the artists IP, but this is an issue that can be argued until we are six feet under the ground.
If someone wants to modify (or learn from) a DTS file they can contact the author and request it, if the author has no problems sharing the file they likely will. If you want the importer because you need to modify the file the question has to be asked why you do not have the original working files that the DTS was generated from in the first place? Even if the model was generated in a 3D program you do not have, there are plenty of tools on the market for moving this data around between applications. There are plenty of example models, shapes, and documentation to cover to creation of DTS files that clearly cover the "I want to learn" aspect of a DTS importer. in their original format that they were initially created in). as a Max user if I imported the model I would want all the modifiers, selection set, etc. I know that there are a lot of people who think that this will benefit them, but to be quiet honest it will not, if someone is going to learn from the model they are going to need the original file with all the settings (ie. Personally my thought is that it is probably best to leave the format closed. Should the DTS/DSQ formats be treated as closed and a one-way street (ie: LightWave or 3DS Max to DTS only, and not the other way around)? Or, should we treat the DTS/DSQ formats as any other 3D format and allow the world to tinker with them, and use copyrights from preventing others from using content you'd prefer they didn't (of course, these would exist either way)? How do you as game developers and game content creators feel about this? This tool would allow anyone to load up models from a Torque game and essentially disassemble them.
While I can think of a number of reasons why this would be useful, I have a question of the community: Should something like this exist? I could also see this moving onto the importing of DTS and DSQ animations in Layout. Then, using the LW2DTS exporter, you could resave them.
This would allow you to load up the static shape into Modeler and modify its form and textures. I've been playing with the ability to import DTS files directly into LightWave.